![]() Some of those can be changed in the raws and init files, and creatures can have separate graphics, but in most cases they are hardcoded. Roads and large rivers on the world map, minecart tracks and walls all share the same tiles as well. The tile for bins, up/down stairs and the cursor are the same bags use the same tile as the symbol for "male" and the "female" symbol shares a graphic with amulets. Most notably, even with upper and lower case letters and 16 colors, a lot of creatures still look identical (goblin, goat, various gibbons, gremlin, goose, etc). Creatures are displayed as colored letters (a white 'B' is a polar bear, a brown 'd' a dog, and a grey 'c' is a cat).Īs the tileset is limited to only 256 tiles, some objects share the same tile. You can have both square and non-square tiles, with 16x16 pixels being the most common size. The tiles are always arranged in a 16x16 grid, but its dimensions can be varied. The main tileset (also called 'character set' or just 'tileset') is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code, which are used to display all objects, creatures, and UI elements in game. The main tileset is sometimes called "character tileset", while the graphic sets are also referred to as "object tilesets". In addition, interface text can be displayed with a TrueType font and creatures (which normally are displayed as letters) can be assigned to separate tilesets called graphic sets. Text files (and often hardcoded values) define the tile, and colors of all objects.īoth color scheme and tileset can be changed (see below), and definitions that are in text files can be modified. For information on how tilesets get colored, see color.Īlthough commonly referred to as text or "ASCII"-graphics, DF uses a bitmap tileset* with characters from the IBM Code, displayed with a foreground and background color picked from 16 predefined colors. For information about Graphic sets, see Graphic set. For user-created creature tilesets, see Tileset repository. For a chart with the default ASCII characters, see Character table. For a list of all tile characters used in DF, see Tilesets. ![]()
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